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Log #9 – Jumping Ship, Fees, and Bad Decisions
Log #9 - updated.[UPDATE: 24/09/23] We've recieved an email from Unity stating their changes to their plan. And, to put it shortly, we are sticking with Unity, at least for now. Put the pitchforks down. Yes, we have stated that we are no longer going to work with them...
Log #8 – UI, Stress and Google Play
Log #8 Again, another long break with nothing but radio silence? What have we been up to now? ..is most likely what you may or may not be thinking. We've been put under a lot of stress recently, and I was really busy on finishing Flappy Disk, which I'll touch on...
Log #7 – Flappy Disk, Burnout, and Reminiscing
Log #7It's.. definitely been a while.. again. I've gone through quite a big burnout, and really not knowing what to work on, or not liking the project I was working on. It's still kind of going on, but my creative juices are slowly starting to flow again. So, what...
Log #6 | Servers, cool tools, and self-hosting
Log #6It's been a hot second. Right, back to this! So, welcome back to another log! This time, as you may see from the title, we're gonna be talking about some cool self-hosted things that you can run on a server you have at home! 1. Notes with Standard Notes I've...
Log #5 | Success, Failure, and Struggling.
Log #5Hello everyone! Welcome back to another DevLog! It's been a while, for a few reasons. One: I've been on holiday, spending time with family, and not thinking that much about creating games. Two: I have been thinking, however, about potential game ideas, since my...
Log #4 | Ads, Integration and a lot of patience.
Log #4Hello everyone and welcome to another Devlog! Don't look at the date. Okay... It's been that long... Anyhow.. I have reasons this time! I've been waiting on stupid things to work together. For example: Google Play and Unity. Many hours were spent on Stack...