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Log #9 – Jumping Ship, Fees, and Bad Decisions

Log #9 – updated. [UPDATE: 24/09/23] We’ve recieved an email from Unity stating their changes to their plan. And, to put it shortly, we are sticking with Unity, at least for now. Put the pitchforks down. Yes, we have stated that we are no longer going to...

Log #8 – UI, Stress and Google Play

Log #8  Again, another long break with nothing but radio silence? What have we been up to now? ..is most likely what you may or may not be thinking. We’ve been put under a lot of stress recently, and I was really busy on finishing Flappy Disk, which I’ll...

Log #7 – Flappy Disk, Burnout, and Reminiscing

Log #7 It’s.. definitely been a while.. again. I’ve gone through quite a big burnout, and really not knowing what to work on, or not liking the project I was working on. It’s still kind of going on, but my creative juices are slowly starting to flow...

Log #6 | Servers, cool tools, and self-hosting

Log #6 It’s been a hot second. Right, back to this! So, welcome back to another log! This time, as you may see from the title, we’re gonna be talking about some cool self-hosted things that you can run on a server you have at home!  1. Notes with Standard...

Log #5 | Success, Failure, and Struggling.

Log #5 Hello everyone! Welcome back to another DevLog! It’s been a while, for a few reasons. One: I’ve been on holiday, spending time with family, and not thinking that much about creating games. Two: I have been thinking, however, about potential game...